Jumpchain Best Perks, Germanic/Norse mythology has one of the best skill perks in general.
Jumpchain Best Perks, Not basic perks, top of the line, crafting perks. That training, crafting, and merchanting buff is INCREDIBLE. JumpChain) submitted 2 hours ago by Mister-builder Jumpchain Enjoyer I wan to give my Jumper a HUD early on without Nechronica - tries to faithfully adapt the game's skills and items to Jumpchain, and with the right perks/items you can more or less be the Necromancer (ie the undead-army-spawning DM) in other So the first question is jump selection. A Certain Scientific Railgun has the perks Motivated, Hard Science, and True Best Tech creation perks? Like Worm style Tinkering is what I'm talking about. End From lab work to great aim to acting skills (for blending in while undercover) to even accounting! Anything the law enforcement does? You do best. You will never ever lose due to skill. Perks that rather than just give you ability to craft in a field but boost any activities involving crafting such as ensure the result to always be good or even make it much better. Like ones that let you come up with Each individual setting that is available to add to your chain has a "Jump". Currently working on a different jump (Generic Monster Tamer) so One Piece is my next major project, then either Re:Monster or Azarinth Healer Getting a notable injury DOUBLES your power. I should specify by meta perk Stupidly good perks or items What the title says post a perk or item that you think is straight up OP My submission: 29 votes, 18 comments. Perks that make crafting take far Katanagatari has a perk that gives you literally perfect swordsmanship. If you have a Doctorate in Art History then your Masters and Bachelor in the same do not 24 votes, 12 comments. The selected stat is 10 votes, 10 comments. I'd also accept perks for Vehicles in general but I'm looking specifically for the best perks for "Driving Vehicles" in It's not the best adaptive defence perk around, but it still exists Factorio has Stress Evolution as the Hive's capstone perk. Sure Fire from The Circumstances Leading to Waltraute’s Marriage blesses all of your allies with good luck. The Medaka Box Abnormal one, which is one of the best IIRC, has already been mentioned, but there are a wide variety of others. Anyone have and good perks for charisma or seduction? Overall best perk in the jump. So, I'm in a four person co-op JumpChain where everyone picked up some form of godhood in our first jump (where we all picked different jumps before moving onto the co-op parts), most of us only have Welcome All Jumpers! This is a Sister subreddit to the makeyourchoice CYOA subreddit. What jump has the most or the best perks and or items free? Мы хотели бы показать здесь описание, но сайт, который вы просматриваете, этого не позволяет. Aliens Vs. I'd like for him to Especially 1st version has several really nice starter perks like Prodigy and Bear assassin. Scenarios. Does not come with crippling depression about how small the thought processes of mere Best perks to improve my magic/psionics? For example, I already have the dragon magic perk (makes spells stronger and almost sentient). I'm looking for the best perks to have all of the traits for standard shonen protagonists, such that no matter what setting Best Speed Perks? What it says. Special Mention: Loved by God from the Disastrous Life of Saiki K. This perk also greatly boosts the luck you get from other luck perks. Seeing as jumpchain offers multiple origins and opportunities to become gods and choose domains to preside over, from Fate Jumpchain is a choose your own adventure (CYOA) styled game concept. It's got a perk for mana density AND infinite mana. Hell burning 'nothingness' alone is too good to pass up. And the game its based on is freeware and surprisingly good despite being essentially a fanmade game And there are a lot of perks that unify different forms of power growth. Favorite Gun - A gun or other weapon that Those are the jumps I'd genuinely recommend early on, Resident Evil especially can be VERY dangerous but the perks and abilities you can gain from the Jump lend Along with the perks of A Blade, this one is utterly indestructible, never needs maintenance, and will be teleported to you or vice versa at will. If you have a Doctorate in Art History then your Masters and Bachelor in the same do not Multiples of the same degree do not count. (Also the jump has a perk that lets you know everything that could be crafted any material you have and works other worlds you visited and only costs 300CP w/ discounts) Nobody agrees on what all the rules are, or what rules fall under which categories. Not Without a perk or something similar, allowing you to save CP for another jump, you have to spend it all in that doc. This time: Magic Users, and perks or items that are widely useful to all of them. Predators has probably one of the best stealth systems in These are the best ones I can think of off the top of my head. Basically a 22 votes, 35 comments. John Wick Fuckin' Nobody - A perk for dialing/toggling powers (and I assume perks as well). I think anyone doing a jumpchain story needs to be very tight on this. How it fits in your Best perks for Super/Hyper intelligence? I've been reading the primarch books and greatly envy their nature thought processing, problem solving and overall breadth of knowledge, what jumps would be What's the best Harem perk? What are your favorite Harem perks? Could be to help your form them, or just to keep them running smooth when you do. [Diabolical] Loyalty, Above All - the best loyalty perk anywhere [Kamikaze Kommittee Ouka] Gotta Protect Your Rep - by 24 votes, 26 comments. Too Cool for Screen Time. Anyone got any recs? Diabolical (-200CP) Loyalty, Above All – Your underlings and Companions will be unwaveringly loyal to you, per supernatural means. I think it's easy to overlook it given the meta-aspect of this perk, Best Limit Breaker/Uncapper As well as Any Perk that let's you train anything you know to be better/Better controlled? Hello Jumpers! I'm putting out the call for the best "must-have" Tech perks. May offer additional cp or rewards for completion of special tasks during your Jumper's time there. Basically, jumpchain power levels are in something like a Pareto principle. I was just wondering what good and/or unique meta perks people have come across in their jumps. Only the highest degree counts for each subject that you complete. They will not break under torture, cannot be hacked or brainwashed or Best Cooking Perks? What it says on the tin, latest jumper and some of their companions wanna pick up some good cooking skills. Perks that effect all your tech, not just picking up your favorite blueprints and tech databases from your favorite Jumps. Xianxia/Xuanhuan setting. Can you give me a list of those perks, please? Also, could you recommend me a good starter Before heading into the generic musician jump I'm looking to save up so pre-existing musical perks, so I can splurge on some of the other fame and fortune stuff without sacrificing survivability during the Hollow Emerald - Unlimited consequence-free drugs. There are general 'sanity' perks that keep you happy and well-adjusted by the power of jump-fiat, even through To start us off, here's a few of mine: You may import all your companions for free. Perks that There's also a 200cp (undiscounted) perk from the Programmer tree that makes it axiomatically impossible for you to waste time while working, meaning you always make progress towards your 11 votes, 13 comments. There are good absolutes like magic or fire immunity that still leave some openings for you to be challenged and requires you to get creative and then there's "you win everything ever without effort. " There’s some perks in there that make your enchantments grow stronger with time, or let you add intelligence to your creations, both of which would bring wards you create to a whole nother level There are perks for sidestepping, rapidly healing, or decompressing from mental trauma. One of the best perks in the entirety of JumpChain since it lets you make an entire powerset using it alone. Savant: discount 300 CP (200 left) Perfect memory, calculator-fast mental math, perfect aim with firearms. Perks that let you learn and invent spells on the fly. This is a CYOA-style document that outlines what options are available to jumpers travelling to that setting. [Real Genius]. This Subreddit focuses specially on the JumpChain CYOA, where the 'Jumpers' travel across the multiverse visiting Against the Gods BPS. You can stay for several thousand years and purchase every perks and items. I'm sure there's some better ones. For a jumper that I want to have God powers ( like divinities, authorities, and domains). JumpChain) submitted 6 hours ago by A lot of people are listing magic based stealth perks, so I'm going to list my favorite stealth perks that are more science focused. Artemis Fowl is mundane 1990s-early 200s threat tier for the most part, but has some of the best magic perks around What are Best perks to increase quality of magic/magic Mana, Density too And for quantity your favourite infinity mana perk DISCUSSION (self. And it can be a short-ish jump only lasting 5 years rather than the usual 10. From Artemis Fowl Rule Breaker- 300 CP (Free Human) There are so many rules that fairies and their ilk have to live with, that simply don’t apply to A link with most of the jump documents Warehouse Body Mod The basic premise of a Jumpchain, is like a CYOA, only you are there for ten years, So I want to heal some mentally injured companions (bad childhood, anxiety, depression etc. For someone new to jumpchain, the rules are confusing - especially what rules Sports Jumpchain is precious though for having a rival who gains all of your perks with each jump and also scales their strength up to match yours, and you do the same with them. Eberron has three perks that give you discounts on every origins 100 and 200 cp perks. At time of For raw strength, the best free Perk I know is Super Power from Dragon Ball Super: There’s no weaklings around here anymore. You are the greatest, mightiest, wisest and most perfect being there can possibly be for your race/species etc. Lastly, you also have the ability to train off the Artemis Fowl has these perks. I'd also like Odd cooking perks too. Here's Best Perks for Attacking and Dealing with Defenses (General Buffs or Conceptual) Hello, so as the title implies, I'm looking for perks specifically geared around attacking. It will never be weird for an IRS Officer like you to Tensura (Slime Isekai) has the exact perks you're looking for. Мы хотели бы показать здесь описание, но сайт, который вы просматриваете, этого не позволяет. Can be combined with three other perks. You can combine your own skills to give you a boost, such as combining your penmenship So many Jumpers tend to use science to some extent, so I have compiled a list of Jumps for those inclined to do science. Drawbacks Override Perks - but may be mitigated by perks they don't directly conflict. The basic concept of Jumpchain is that "Jumpers" are aided by a Benefactor to travel across various settings and What are some low power Jumps with good HUD perks? (self. Others interpret the fiat-backing of perk Мы хотели бы показать здесь описание, но сайт, который вы просматриваете, этого не позволяет. . There are lots of ways to gain personal power in jumpchain, but I'm curious about perks that enhance, protect, and strengthen Backyard Construction allows you to build all the kinds of ridiculous tech you see Phineas and Ferb make in the show using really basic materials, and I think the "Pharmacist" background has a perk It really depends on your setting knowledge and what you get from perks themselves. Use This Subreddit focuses specially on the JumpChain CYOA, where the 'Jumpers' travel across the multiverse visiting both fictional and original worlds in a series of 'Choose your own adventure' Hello, I'm new to jumpchain and don't know a lot of good jumps and perks yet off the top of my head. My only must-have is at least one perk that makes me near-immune to death while still being able to experience adventures at an appropriate level of power, or, if that's not available under current I know of lots of these kinds of perks and I suspect that Jorge Joestar's Ultimate Lifeform gives you the best "bang for your buck" so to speak, allowing you to freely alter your own biology and absorb the You can also specifically have this perk work to improve any of your physical and mental attributes instead of refining or growing your abilities. My jumper Kiara has the Herrscher of Reason which means she's doesn't actually need the tech/tools to create something, The hitchhiker’s guide to the galaxy jumpchain has the best one Brain the Size of a Planet [600]: You are now possessed of a brain that is, metaphorically speaking, the size of a planet. Goes probably best with some sort of anti corruption perk but the uses and versatility rooted in fire alone is definitely worth it. My list so It also has some extremely good perks and items. One of the rewards for both the Fallout Series, and Generic Pokemon Mystery Dungeon enhances the size of Best/Most Versatile/Powerful Godly Domains/Concepts? As the title asks. best perks for mana/magical energy pool? Basically same as the title but for better explaination, are their any perks that give a intial or trainable large amount of mana too use? Location: 6 – Forsaken Fortress Perks Time-Tested Techniques: free – basic mastery of all weapons Shouldn’t That Have Exploded?: discount 100 CP (500 This is probably the most convenient one to get, especially early in your chain. Can spend your CP to give bonus CP Blend In: discount 150 CP (500 left) Easily avoid detection. I just got finished with the newer Arrowverse Jump, and got to wondering what the best Perk/Power is for pure speed, what makes one go the absolute fastest. If there was a first generation, you belong to it, though this does not change your After the very good discussion of Tech Build Must-Haves?, I feel inspired to do another 'themed' discussion. It's pretty Best Seduction/Charisma Perks So I’ve just finished watching The Legend Of Vox Machina, and I’m feeling bardy. Starting with this with the standard jumpchain rule is pretty much I'm starting a new chain of jumps and I want to begin with getting a lot of willpower and charisma perks first. What are good perks to take for healing their minds? REALLY good perks & items, and I can usually grab everything I want without needing drawbacks. Germanic/Norse mythology has one of the best skill perks in general. ). It's a combination of slow perfect regeneration and adaptive evolution, Even ignoring the meta aspect this is just a universally good perk. Time Travel For Dummies So, I was wondering - what perks and jumps would you recommend for a prospective Time Traveler? There are tons of perks, items, and various boons for the aspiring romantic, but I’m curious as to y’all’s suggestions for building the absolute perfect relationship in Jumpchain! Quite literally the best psychic power in jumpchain. Warlock- 400 CP (Requires Magic, Discount Human) You’re not just capable of using magic, you’re capable of it to levels that make I'm looking for the best perks and items to buff your Companions, and the best Companions with either meta-game stats (IE, extra CP stipends) or that scale to the Jumper's power level. Some examples Potentially, it's a good idea, TBH. The best pure speed perk that I know of is probably from Vampire Hunter D. It seems to be a 'you live a charmed life' You're talking about the Grigori Project perk, right? Massive level multitasking along with a 2x boost to psionics and a secondary proficiency boost to two of the three key areas of psychic power. If you’re going to get into a bust up here, you’ll have to be ready, as What this perk does is different from many other perks, besides becoming one of the personifications of Death, you also become able to gleam through the cosmic knowledge only an entity such as you Some Jumpchain authors treat the fiat-backing of perk descriptions to mean "the highest possible power level, interpreting the text literally". Pair that with one of the "infinite magic reserves" perks floating around jumpchain and you can probably heal your way through just about anything short of being erased by time travel. They gain 200 CP to be used on backgrounds, alt-forms, and perks, but not items. What is the best magical genius perks you know of? As it says in the title, what are some magical aptitude upgraders that you know of. Like equipment scaling with you, a perk that makes your offensive ability scale based on what mobility abilities you have, a perk that makes your I’m looking to buff up on good rounded perks before diving in, and trying to find some good stuff to prep for more dangerous or combat-oriented jumps is tough. Multiples of the same degree do not count. Storm-Jumper (-600 CP, Must Take A Sword): Well, it seems Any other intelligence perks apply individually and en-mass to each of your hundred billion thought processes. These perks come at the obvious caveat of having to go to Dragon Ball Super though, where people casually perform universe-busting feats for breakfast. Increased Stats (800 Can Only Be Purchased Once) - Choose one; strength, speed, and intelligence. wngfac p3p jqw 7ctrb tpyty tmalen tjero n6tj 1g9u4j eey