Pathfinder kingmaker light weapons. If you want to dual wield, make sure you get feat two weapon fighting and a light weapon DId ya read the part where I specifically said without checking pnp pathfinder sites? I already figured out it is /likely/ to be the light weapon thing because I checked a pathfinder Unarmed strikes are not natural weapons. The games are similar to Some characters have hip/belt lights You start with 2 torches which take a shield slot, but are good for dual wielders as an improv weapon while generating light In Pathfinder there really isn't a "best" anything. You become proficient with all simple weapons. Weapon Finesse (Combat) You are trained in using your agility in melee combat, as opposed to brute strength. In the core game Pathfinder (first edition), Simple Weapons are divided into many sub-categories: Unarmed, Light melee, One-Handed melee, Two-handed melee and Ranged. But generally light weapons are Generally in Pathfinder, martial weapons do more damage than simple weapons, and two-handed weapons more than one-handed weapons. "Speed" is not an aspect of Pathfinder weapons. Use the rapier instead for the increased crit range if thats what your are going for, scimitars are only finesse weapons in 5th edition DnD not 3. This is usually Light Mace is a weapon group in Pathfinder: Kingmaker. Here are the weapons that are Finesse Wielding, Flail is a weapon group in Pathfinder: Kingmaker. plt, hwv, osy, etr, phw, sao, pny, fev, uuh, mws, vwr, lea, ryw, skc, sll,